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Spiral knights magnus
Spiral knights magnus










They want a ton of newbies sure they'd prefer paying over non-paying, but I don't think they're stupid enough to think that paying newbies are the default assumption, given that it's f2p to begin with (and hey, years of experience with the f2p paradigm).Īn increased playerbase (free or otherwise) retains paying customers. The "play long enough" part means they're not "non-paying newbies" anymore. The thing is, you gotta pull in a whole bunch of people playing for free, and get them to play for long enough to consider it worth investing in, in order to get people to buy in. Okay, less talk about non-ingame topics, who's up for Vanaduke runs? This has been an eye-opener for me regarding the life-cycle of a freemium MMO. But like I said, OOO isn't likely to cater to such players.ĭon't get me wrong, I really enjoy playing SK, but would love to see more newbies (instead of alts) enter the player base. Sure doing JK runs can net you 9k+cr per 100ce, but newbies won't be able to do JK runs for quite some time if they're only using their daily 100me to build up their gear. quality over quantity).Īt the moment, if the ce prices keep rising I just don't see how a non-paying newbie would be able to get up to speed in any reasonable amount of time. OOO probably wants to keep its paying players instead of maximizing their player base (i.e.

#Spiral knights magnus free#

So it's not free to OOO to have non-paying players continue to play.

spiral knights magnus

Why would a game want to trim their player base? Because every additional player adds to the cost of server resources. I only want to carry on an informed discussion. My tone may have sounded more accusatory than what I intended, so I apologize if I've offended anyone. It's just that the fixed price is in dollars. And, in a sense, they do have a vendor that sells CE at a fixed price. Nobody can ever completely corner the market, because anyone can go and buy more CE from OOO. Either way, the market corrects toward the middle - toward whatever the "right" price is.Ĭontrary to popular rumor, the market is too large for someone to significantly manipulate the market. If the price gets too low, sellers won't sell. If the price gets too high, buyers won't buy. They don't regulate the PoE/CE markets, they let the players set the prices. Three Rings is simply using a variation of the system they have been using successfully for eight years now. Your logic is flawed your conclusion does not follow from your premises. They'd be driving themselves out of business. And there might be even more profitable runs deeper. Soloing a JK run (Tier 2) averages 9330 Crowns/100 CE, not counting drops/tokens, and you can squeeze more out of it with some coordination.

spiral knights magnus

Oh yeah, having a vendor sell energy for crowns at a fixed price would be a terrible idea unless it was over 10,000 Crowns per 100 CE. TL DR Don't attribute to malice what can be attributed to ignorance, incompetence, or I'unno, maybe a better picture of the situation than we have. "Don't want to cap energy prices" isn't the same thing as "Want to alienate nonpaying playerbase." Why would any game want to trim down their player base? Every game has churn, so if new players stop coming and staying, it's only a matter of time before it dies. The fact that they haven't leads me to believe that they want to trim down their player base. If OOO wanted to set a cap on energy prices it could have easily created a vendor to sell you energy at a fixed price and allow the free market to reprice the energy below that if they wanted to. OOO also doesn't want to get rid of non-paying newbies, because f2ps thrive most when there's a healthy community to convince the fence-sitters to spend a little money. OOO doesn't set the Crown:CE exchange rate, the exchange rate is an emergent value resulting from the interaction between the the playerbase and game content.










Spiral knights magnus